Ren initially suggested Satake to not battle with them as they were just there to scout the area and not to battle them, but Satake insisted a small. He challenged Mako and Sayuki after meeting them. He appeared in Extra Stage where he and Ren Nogami were sent by Kyoichi to check out the course in Usui. "EX SPEC" with a rank higher than STEP 5 is added to tuning. Satake is a member of Emperor, driving a Red Lancer Evolution IV (Silver in Extra Stage). The performance of some car models has been adjusted. The Momiji line can be selected to play against time attack.Īn extension requiring a D coin, and the stage of the fastest legendary road are added.
#INITIAL D STREET STAGE GAMEFAQS PSP#
The handling of our car fell somewhere between arcade-style and realistic and was quite easy to come to grips with. TGS 2005: One of the longest lines at Segas Tokyo Game Show booth today was for the anime-inspired PSP racing game Initial D: Street Stage. Initial D: Street Stage Q A for PSP - GameFAQs. A rear-view mirror at the top of the screen made it easy for us to keep tabs on our opponent when he got too close for comfort, and the rest of the time we were able to check the distance between our two cars on the heads-up display-which also incorporated a speedometer, a circuit map, and lap times. Sony PSP Original Video Game Manuals, Inserts PPSSPP for Android. The sensation of speed, incidentally, was excellent and was no doubt helped by the fact that we were playing from the perspective of a camera mounted on the hood or front bumper of the car. So this dialog box has two options: yes or no. Whenever I start it up, it goes to the loading screen and there is a dialog box that i dont understand, as I am not japanese. Our only minor criticism of the game's visuals, in fact, would be that the same texture used to make the road markings look worn was repeated over and over again, which made the white and yellow lines look a little strange when driving at speed. Hey Everyone, I just downloaded Initial D: Street Stage to my PSP. The road surface, for example, boasted some excellent textures that looked equally good both when the car was stationary and when it was racing at top speed. Everything from the in-game graphics, menus, sounds, and game modes are so similar, one could argue that this game is more or less a clone of Arcade Stage's Version 3 (Save a few changes here and there) Graphics: 10/10.
The layout of the circuit wasn't unlike those that you might expect to find in a Ridge Racer game, with plenty of hills and long sweeping corners, but its appearance was more realistic and detailed. By far, Initial D: Street Stage has to be THE best game port for the PSP I have seen up to date. The demo version of the game on display let us race one-on-one against a CPU opponent over four laps of a circuit that took a little under a minute to get around. TGS 2005: One of the longest lines at Sega's Tokyo Game Show booth today was for the anime-inspired PSP racing game Initial D: Street Stage.